Weathered Wasabi Warehouse

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Weathered Wasabi Warehouse
Logo WeWasWarehouse.png
Early logo design
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
EngineUnreal Engine 4.25
  • WW: TBA
Genre(s)Action, Party, Rhythm
Mode(s)Single-player, multiplayer

Weathered Wasabi Warehouse is an action party game / microgame compilation developed by Studio RGB-Newt and published by The Fishal Project.

The game has the player completing microgames, simple tasks with short instructions (and a small time limit) that must be completed before the time runs out or before the win condition can't be met anymore. It features a single-player story mode that ties into the Studio RGB-Newt OC Cinematic Universe, and microgames in this mode tie into the storyline.

In the multiplayer mode, inspired by the Team Fortress 2 custom gamemode "TF2Ware", players can freely roam around a tiny arena lobby where they must complete randomly chosen microgames. Players are sometimes teleported to a different area, if the microgame requires it, but are then brought back to the lobby in-between these special microgames.

The game also has a "Weathered Wasabi Arcade" mode containing a library of unlockable media content, and non-microgame games of different genres, such as fighting games, puzzle games, and shoot 'em ups - added in free updates and via paid DLC. The game is currently in a closed beta stage on Steam.


Story Mode

Flye and Frie are new recruits of a "freelance clean-up crew" managed by Ink. They are assigned to various locations, to help out with tasks that begin to get stranger and increasingly have less to do with cleaning things up. Three quarters through the story, Ink disappears, leading Flye and Frie to solve his mysterious disappearance.

Multiplayer Mode

Your player character is an ex-warehouse worker, and the main lobby area is the middle of a torn-down warehouse that used to stock sushi supplies, giving the game its namesake. Winning in this mode makes you the "new favourite person" of the unseen narrator. Lore uncovered during story mode, special multiplayer mode versions of microgames, and in arcade mode, provide hints as to who exactly this narrator is, and their significance to the story mode.


Microgames in Weathered Wasabi Warehouse have the player clicking, dragging, and scrolling with the mouse, along with typing and pressing buttons on the keyboard.

Connecting an extra peripheral (joystick, drawing tablet, webcam, microphone, VR headset, MIDI controller, etc.) to your PC, can unlock bonus microgames associated with those controllers.

In the multiplayer mode, players earn one point per microgame that they meet the "win condition" of, and as soon as a number of microgames are played, a "Boss Stage" begins, which is longer and slightly more complex than normal microgames. The player with the most points following a Boss Stage is given free rein to kill all other players in the lobby, and therefore more coins to buy in-game items than the runner-ups. The flow of gameplay is then looped, and everybody's score reset to 0.


Development began around August 2018, initially using Epic Games' Paragon character assets for testing purposes. These were then moved to the Early Access version of the multiplayer mode, as the single-player story mode shifted to exclusively using Studio RGB-Newt characters like Flye, Ink, and Frie.

Steam closed alpha/beta keys began being handed out in March 2020.


External links