Difference between revisions of "Weathered Wasabi Warehouse"

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| publisher = [[The Fishal Project]]
 
| publisher = [[The Fishal Project]]
 
| series =  
 
| series =  
| engine = Unreal Engine 4.24
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| engine = Unreal Engine 4.25
 
| platforms = Microsoft Windows, Linux
 
| platforms = Microsoft Windows, Linux
 
| released = {{Video game release|WW|TBA}}
 
| released = {{Video game release|WW|TBA}}
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}}
 
}}
  
'''''Weathered Wasabi Warehouse''''' is an action party game/mini-game compilation developed by [[Studio RGB-Newt]] and published by [[The Fishal Project]]. It is currently in a closed beta stage on Steam.
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'''''Weathered Wasabi Warehouse''''' is an action party game / microgame compilation developed by [[Studio RGB-Newt]] and published by [[The Fishal Project]].
  
Inspired by the ''Team Fortress 2'' custom gamemode "''TF2Ware''", which itself was based on Nintendo's ''WarioWare'' series, players can freely roam around a tiny arena lobby where they must complete randomly chosen "microgames", simple tasks with short instructions and a small time limit. Players are sometimes teleported to a different area, if the microgame requires it, but are then brought back to the lobby in-between these special microgames.
+
In the multiplayer mode, inspired by the ''Team Fortress 2'' custom gamemode "''TF2Ware''", which itself was based on Nintendo's ''WarioWare'' series, players can freely roam around a tiny arena lobby where they must complete randomly chosen "microgames", simple tasks with short instructions and a small time limit. Players are sometimes teleported to a different area, if the microgame requires it, but are then brought back to the lobby in-between these special microgames.
  
Players earn one point per microgame that they "win", and as soon as a number of microgames are played, a Boss Stage begins, which is longer and slightly more complex than normal microgames. The player with the most points following a Boss Stage is given free rein to kill all other players in the lobby, and more coins to buy cosmetics than the runner-ups. The flow of gameplay is then looped, and everybody's score reset to 0.
+
Players earn one point per microgame that they "win", and as soon as a number of microgames are played, a Boss Stage begins, which is longer and slightly more complex than normal microgames. The player with the most points following a Boss Stage is given free rein to kill all other players in the lobby, and more coins to buy in-game items than the runner-ups. The flow of gameplay is then looped, and everybody's score reset to 0.
  
The game also has a single-player story mode, where players can also practice each microgame after unlocking them through the story, and a "''Weathered Wasabi Arcade''" containing non-microgame games of different genres, such as fighting games, puzzle games, and shoot 'em ups.
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The game also has a single-player story mode, and a "''Weathered Wasabi Arcade''" containing a library of unlockable media content, and non-microgame games of different genres, such as fighting games, puzzle games, and shoot 'em ups - added in free updates and via paid DLC. The game is currently in a closed beta stage on Steam.
  
 
== Plot ==
 
== Plot ==
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 +
=== Story Mode ===
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[[Flye]] and [[Frie]] are new recruits of a "freelance clean-up crew" managed by [[Ink]]. They are assigned to various locations, to help out with tasks that begin to get stranger and increasingly have less to do with cleaning things up, with the player completing microgames along the way that tie into the storyline. Three quarters through the story, Ink disappears, leading Flye and Frie to solve his mysterious disappearance.
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=== Multiplayer Mode ===
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 +
Your player character is an ex-warehouse worker, and the main lobby area is the middle of a torn-down warehouse that used to stock sushi supplies, giving the game its namesake. Winning in this mode makes you the "new favourite person" of the unseen narrator. Lore uncovered during story mode, special multiplayer mode versions of microgames, and in arcade mode provide hints as to who exactly this narrator is, and their significance to the story mode.
  
 
== Gameplay ==
 
== Gameplay ==
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== External links ==
 
== External links ==
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* ''[https://store.steampowered.com/app/1277350/Weathered_Wasabi_Warehouse/ Weathered Wasabi Warehouse]'' on Steam
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* ''[https://steamcommunity.com/app/1277350 Weathered Wasabi Warehouse]'' Community Hub on Steam
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* ''[http://neonwabbit.com/games/wewaswarehouse/ Weathered Wasabi Warehouse]'' on NeonWabbit.com
  
 
[[Category: Weathered Wasabi Warehouse]]
 
[[Category: Weathered Wasabi Warehouse]]

Revision as of 17:57, 25 March 2020

Weathered Wasabi Warehouse
Logo WeWasWarehouse.png
Early logo design
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
EngineUnreal Engine 4.25
Release
  • WW: TBA
Genre(s)Action, Party, Rhythm
Mode(s)Single-player, multiplayer

Weathered Wasabi Warehouse is an action party game / microgame compilation developed by Studio RGB-Newt and published by The Fishal Project.

In the multiplayer mode, inspired by the Team Fortress 2 custom gamemode "TF2Ware", which itself was based on Nintendo's WarioWare series, players can freely roam around a tiny arena lobby where they must complete randomly chosen "microgames", simple tasks with short instructions and a small time limit. Players are sometimes teleported to a different area, if the microgame requires it, but are then brought back to the lobby in-between these special microgames.

Players earn one point per microgame that they "win", and as soon as a number of microgames are played, a Boss Stage begins, which is longer and slightly more complex than normal microgames. The player with the most points following a Boss Stage is given free rein to kill all other players in the lobby, and more coins to buy in-game items than the runner-ups. The flow of gameplay is then looped, and everybody's score reset to 0.

The game also has a single-player story mode, and a "Weathered Wasabi Arcade" containing a library of unlockable media content, and non-microgame games of different genres, such as fighting games, puzzle games, and shoot 'em ups - added in free updates and via paid DLC. The game is currently in a closed beta stage on Steam.

Plot

Story Mode

Flye and Frie are new recruits of a "freelance clean-up crew" managed by Ink. They are assigned to various locations, to help out with tasks that begin to get stranger and increasingly have less to do with cleaning things up, with the player completing microgames along the way that tie into the storyline. Three quarters through the story, Ink disappears, leading Flye and Frie to solve his mysterious disappearance.

Multiplayer Mode

Your player character is an ex-warehouse worker, and the main lobby area is the middle of a torn-down warehouse that used to stock sushi supplies, giving the game its namesake. Winning in this mode makes you the "new favourite person" of the unseen narrator. Lore uncovered during story mode, special multiplayer mode versions of microgames, and in arcade mode provide hints as to who exactly this narrator is, and their significance to the story mode.

Gameplay

Development

Development began around August 2018, initially using Epic Games' Paragon character assets before moving to 2D billboards of placeholder character sprites, for easier testing purposes.

Reception

External links