Weathered Wasabi Warehouse
|Weathered Wasabi Warehouse|
Early logo design
|Publisher(s)||The Fishal Project|
|Director(s)||Darien Brice Dickinson|
|Designer(s)||Darien Brice Dickinson|
|Programmer(s)||Darien Brice Dickinson|
|Engine||Unreal Engine 4.24|
|Genre(s)||Action, Party, Rhythm|
Inspired by the Team Fortress 2 custom gamemode "TF2Ware", which itself was based on Nintendo's WarioWare series, players can freely roam around a tiny arena lobby where they must complete randomly chosen "microgames", simple tasks with short instructions and a small time limit. Players are sometimes teleported to a different area, if the microgame requires it, but are then brought back to the lobby in-between these special microgames.
Players earn one point per microgame that they "win", and as soon as a number of microgames are played, a Boss Stage begins, which is longer and slightly more complex than normal microgames. The player with the most points following a Boss Stage is given free rein to kill all other players in the lobby, and more coins to buy cosmetics than the runner-ups. The flow of gameplay is then looped, and everybody's score reset to 0.
The game also has a single-player story mode, where players can also practice each microgame after unlocking them through the story, and a "Weathered Wasabi Arcade" containing non-microgame games of different genres, such as fighting games, puzzle games, and shoot 'em ups.
Development began around August 2018, initially using Epic Games' Paragon character assets before moving to 2D billboards of placeholder character sprites, for easier testing purposes.