Weathered Wasabi Warehouse

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Weathered Wasabi Warehouse
Logo WeWasWarehouse.png
Early logo design
Developer(s)Studio RGB-Newt
Publisher(s)The Fishal Project
Director(s)Darien Brice Dickinson
Designer(s)Darien Brice Dickinson
Programmer(s)Darien Brice Dickinson
EngineUnreal Engine 4.24
Release
  • WW: TBA
Genre(s)Action, Party, Rhythm
Mode(s)Single-player, multiplayer

Weathered Wasabi Warehouse is an action party game/mini-game compilation developed by Studio RGB-Newt and published by The Fishal Project. It is currently in a closed beta stage on Steam.

Inspired by the Team Fortress 2 custom gamemode "TF2Ware", which itself was based on Nintendo's WarioWare series, players can freely roam around a tiny arena lobby where they must complete randomly chosen "microgames", simple tasks with short instructions and a small time limit. Players are sometimes teleported to a different area, if the microgame requires it, but are then brought back to the lobby in-between these special microgames.

Players earn one point per microgame that they "win", and as soon as a number of microgames are played, a Boss Stage begins, which is longer and slightly more complex than normal microgames. The player with the most points following a Boss Stage is given free rein to kill all other players in the lobby, and more coins to buy cosmetics than the runner-ups. The flow of gameplay is then looped, and everybody's score reset to 0.

The game also has a single-player story mode, where players can also practice each microgame after unlocking them through the story, and a "Weathered Wasabi Arcade" containing non-microgame games of different genres, such as fighting games, puzzle games, and shoot 'em ups.

Plot

Gameplay

Development

Development began around August 2018, initially using Epic Games' Paragon character assets before moving to 2D billboards of placeholder character sprites, for easier testing purposes.

Reception

External links